Official Rules of Draughts & Checkers

7 Variants

Master the official FMJD international standards and traditional regional rulebooks with move diagrams, capture laws, and side-by-side matrices.

🌐
Your Active Variant10×10

International Draughts Rules & How to Play

World Championship Standard (FMJD Official Rules)

Official Draughts and Checkers Rulebooks Catalog

International Draughts

ACTIVE

World Championship Standard (FMJD Official Rules)

10×10
Flying KingBackward JumpsMajority Capture

East African Draughts

East African Regional Rules (Kenya, Uganda, Tanzania) • Men Capture Backwards

8×8
Flying KingBackward JumpsFree Capture

Tanzanian Drafti

Tanzanian Competitive Drafti • Men Move & Capture Forward Only

8×8
Flying KingForward JumpsFree Capture

Russian Shashki

Flying Kings & Famous In-Flight Promotion

8×8
Flying KingBackward JumpsFree Capture

Brazilian Draughts

International FMJD Rules Adapted to an 8×8 Grid

8×8
Flying KingBackward JumpsMajority Capture

English / American Checkers

Classic 8×8 Checkers (No Backward Jump, 1-Step Kings)

8×8
1-Step KingForward JumpsFree Capture

Spanish Damas

Iberian Rules with Quality Capture Priority

8×8
Flying KingForward JumpsQuality Capture

Pool Checkers

American Pool Rules with Flying Kings & Free Choice

8×8
Flying KingBackward JumpsFree Capture
Side-by-Side Comparison

Rules Differences Matrix Across 8 Variants

Compare key regulatory pivots: flying kings vs single-step kings, backward man captures, mandatory majority capture, and in-flight promotion across international codes.

Technical rules comparison matrix showing board size, pieces, king movement, and capture rules for 8 draughts variants
VariantBoardPiecesFlying KingBackward JumpIn-Flight PromotionCapture Priority
International Draughts10×10 (100 squares, 50 dark)20 pieces per playerYes (Long-range)YesEnd of turn onlyMajority Rule (must capture maximum pieces)
East African Draughts8×8 (64 squares, 32 dark)12 pieces per playerYes (Long-range)YesEnd of turn onlyMandatory (free choice: any legal branch allowed)
Tanzanian Drafti8×8 (64 squares, 32 dark)12 pieces per playerYes (Long-range)Forward onlyEnd of turn onlyMandatory (free choice: any legal branch allowed)
Russian Shashki8×8 (64 squares, 32 dark)12 pieces per playerYes (Long-range)YesEnd of turn onlyMandatory (any legal capture branch allowed)
Brazilian Draughts8×8 (64 squares, 32 dark)12 pieces per playerYes (Long-range)YesEnd of turn onlyMajority Rule (must capture maximum pieces)
English / American Checkers8×8 (64 squares, 32 dark)12 pieces per playerNo (1 step)Forward onlyEnd of turn onlyMandatory (any capture branch allowed)
Spanish Damas8×8 (64 squares)12 pieces per playerYes (Long-range)Forward onlyEnd of turn onlyQuality Rule (must capture highest rank / most Kings)
Pool Checkers8×8 (64 squares, 32 dark)12 pieces per playerYes (Long-range)YesEnd of turn onlyFree Choice (any legal capture branch allowed)
Universal Draughts Fundamentals

Rules Shared by Every Draughts Game

Across every continent and historical variation, these three foundational rules define draughts and checkers:

1. Diagonal Trajectory

Pieces move strictly across diagonal dark squares. Light squares are unused, creating a 50-square or 32-square active battlefield.

2. Mandatory Capture

If an opposing piece is adjacent with an empty square beyond, you cannot make an ordinary move—you MUST execute the jump.

3. King Elevation

A man reaching the opponent's far edge is crowned a King, unlocking bidirectional movement and enhanced tactical scope.

Official Lexicon & Glossary

Draughts Rules Terminology Explained

Master the competitive terminology used by tournament arbiters, grandmasters, and the World Draughts Federation (FMJD).

Flying King (Dame)
Pieces & Kings
A promoted piece that can slide diagonally across any number of unoccupied squares forward or backward and capture opposing pieces from a distance.
Majority Capture Rule
Captures & Priority
The official FMJD requirement that when multiple jumping sequences are available, a player must choose the line that captures the greatest number of pieces.
Quality Capture Rule
Captures & Priority
A specific capture hierarchy in Spanish Damas requiring players to capture the highest-value piece (King over man) when piece counts are equal.
In-Flight Promotion
Pieces & Kings
The Russian Shashki rule allowing a man that touches the crowning row mid-jump to instantly elevate to a King and continue capturing within the same turn.
Huffing (Abolished)
Tournament Regulations
An obsolete penalty rule where an un-jumped piece was confiscated. Modern rules mandate move retraction and forced jump execution.
En Prise
Captures & Priority
A tactical situation where a piece is directly exposed to mandatory capture on the opponent's upcoming move.
Frequently Asked Questions

Frequently Asked Questions About Draughts & Checkers Rules

Answers to common questions regarding tournament regulations, piece mechanics, and rule disputes.

What is the difference between East African Draughts and Tanzanian Drafti rules?

The single difference between East African Draughts (east-africa-8) and Tanzanian Drafti (tanzanian-8) is backward capture for ordinary men: in East African Draughts, ordinary men can capture both forwards and backwards. In Tanzanian Drafti, ordinary men can capture FORWARD ONLY (backward jumps by men are strictly illegal). All other rules are identical: both are played on an 8×8 board with 12 pieces each, both use Flying Kings (Wafalme) that fly across open diagonals, both enforce mandatory captures, and both feature free choice (no majority capture requirement).

What are the core differences between 10×10 International Draughts and 8×8 Checkers?

International Draughts is played on a 10×10 board with 20 pieces per side, featuring flying kings (which slide across multiple empty squares) and backward captures for ordinary men. Classic English/American Checkers uses an 8×8 board with 12 pieces per player, where men can only jump forward and kings can only step or jump one square at a time.

What is the Majority Capture Rule in draughts?

Under official FMJD (World Draughts Federation) and Brazilian rules, when multiple legal capturing paths are available, a player must choose the path that captures the highest number of opposing pieces. In contrast, Spanish Damas uses 'quality capture' (capturing kings first), while English, Pool, East African, and Tanzanian draughts allow free choice among any capturing path.

How does a Flying King move and capture?

A flying king (used in International 10×10, East African, Tanzanian, Russian, Brazilian, Spanish, and Pool checkers) can slide diagonally across any number of unoccupied squares in any direction. When capturing, it can jump an opposing piece from a distance and land on any vacant square along the same diagonal line behind the captured piece.

Can regular men capture backwards in draughts?

In International 10×10, East African Draughts, Russian Shashki, Brazilian Draughts, and Pool Checkers, regular men can capture both forwards and backwards. In contrast, Tanzanian Drafti, English/American Checkers, and Spanish Damas restrict ordinary men to forward captures only.

What is in-flight promotion in Russian Shashki?

In Russian Shashki, if an ordinary man touches the crowning row during a multi-jump sequence and can continue jumping as a king, it is immediately promoted 'in-flight' and continues the jump sequence using flying king powers. In most other variants, promotion only becomes effective at the end of the turn.

Is 'huffing' legal in official draughts tournaments?

No. 'Huffing'—removing an opponent's piece as a penalty for failing to execute a mandatory capture—was abolished in modern tournament rules. Under official FMJD regulations, all captures are strictly mandatory; if a player makes an ordinary move when a jump is available, the illegal move must be retracted and the jump performed.